Building Games for
Tomorrow, Together

We’re a small studio that takes ideas seriously — even the strange ones.

Current Projects

4

Playtesters

300+

Countries Our Games Reached

19

Years since we started accidentally

3

“Founded by Industry Trailblazers…”

Built by people who never stopped loving games.

Openzonelab began as a side project between friends who kept sending each other prototypes “just to test something real quick.”
Three years later and we actually have real players. Still can’t believe it sometimes. Now we have real responsibility and everything.

We’re not trying to be the biggest. Just honest, creative, and consistent.

“Covering the Full Spectrum…”

A Wide Range of Worlds, Mechanics, and Ideas

We don’t stick to just one style. If a mechanic sparks something, we follow it.

Environment Design

We build places that feel alive, even when they’re not realistic.

Narrative & Play Flow

Story and gameplay usually hate each other in most games. We’re trying to get them to play nice.

Testing & Refinement

A lot of trial, a lot of error, and eventually — something that feels right.

“We Listen, Think Independently…”

We Listen, We Experiment,
and We Adjust as We Go

Simplicity First

If a mechanic needs a paragraph to explain, we rework it.

Direct Workflows

Open chats, shared builds, fast feedback loops.

Bold Decisions

We’ve thrown away weeks of work more times than I want to count. It sucks, but sometimes you gotta kill your darlings.

Respect for Players

We don’t build for “everyone.” We build for people who appreciate detail

“You’re Getting…” Featured Section

You’re Getting Games Built With Care, Not Pressure

We don’t ship until the project feels genuine — not rushed.

Our Team

Meet the Team Behind the Worlds

Julia Nguyen

Creative Direction

Somehow keeps our messy story threads from becoming a complete disaster.

Mark Porter

Programming Lead

Writes code that the rest of us swear is magic.

Selina Rojas

Narrative Designer

She’s the reason our characters feel like actual people.

Evan Brooks

Technical Artist

Turns rough ideas into something you can actually look at.

Trusted partner

Openzonelab — Independent Game Studio

We work with small teams and long conversations. If you enjoy thoughtful games, you’ll probably enjoy what we’re making next.

Testimonials

Players Who Tried Our Builds Usually Come Back for More

“I tested their prototype by accident (friend sent me a link). Didn’t expect to get hooked, but here we are. These people care about what they make.”
Liam Carter
early playtester
“Hear Directly From Experts”

Hear Directly From Our Developers

“Why We Rebuilt an Entire Level from Scratch”

A look behind one of our tougher decisions.

“What We Learned from 42 Failed Prototypes”

Not everything goes well — and that’s fine.

“The Small Details Players Notice First (and Last)”

A breakdown of micro-interactions that matter.

FAQ

Game Development FAQ’s

Depends on the game — and how many times we restart.

Sometimes. Only when it doesn’t compromise our process.

Mostly Unity, sometimes Unreal — depends on the project.

Yes, absolutely.
Blog

Latest News & Updates

“Vertical Slice Ready: What We’re Polishing Now”

“A Peek Into Our Lighting Experiments”

Ready to See What We’re Building Next?

Join our updates — no spam, just honest behind-the-scenes notes.